game = instance_find(obj_game_manager,0);
player = instance_find(obj_player_listener,0);
gui = instance_find(obj_gui_manager,0);


switch(argument[0])
{
    case 1:
    {        
        with(game)
        {
            targetScore[0] = 20000;
            targetScore[1] = 41000;
            targetScore[2] = 62000;
        }
        
        // ZOMBIES //
        i = 0;
        while(i < 18)
        {
            zombi = instance_create(view_xview[0] + 40 + i*10, (view_xview[0] + 40)+i*32, obj_zombi);
            with(zombi)
            {
                direction=0;
                speed=10;
            }
            
            i += 1;
        }
        
        i = 1;
        while(i < 25)
        {
            zombi = instance_create(view_xview[0] + 40 + i*32, (view_xview[0] + 30)+i*10, obj_zombi);
            with(zombi)
            {
                direction=270;
                speed=10;
            }
            
            i += 1;
        }
        
        // PLAYER //
        with(player)
        {
            maxExplosion = 3;
            nbMineinit = 2;
            nbMine = 0;
        }    
    }
}

// INTERFACE //
with(gui)
{
    player = instance_find(obj_player_listener,0);
}   
